LEAD 3D ARTIST
OVERVIEW
Location: Bucharest, Romania
Type: Full-time (Romania only), Contract
Flexibility: Studio-first hybrid
Level: Team Lead
Salary Range: EUR 49,500 – 62,000 Gross / Year
ATRA collaborates with game studios around the world to help build ambitious games across PC and console platforms. Our team brings together an experienced team who cares deeply about craft, collaboration and delivering high-quality game experiences.
We are currently looking for a Lead 3D Artist to help guide the artistic quality and production of 3D assets across our projects.
This role combines hands-on asset creation with team leadership, supporting artists while ensuring assets meet both artistic direction and technical requirements. Depending on the project, you may work closely with partner studios or help oversee content created within ATRA.
The role is ideal for someone who enjoys mentoring artists, shaping production workflows and maintaining high visual standards across multiple projects.
WHAT YOU'LL WORK ON
Leading and mentoring a team of 3D Artists across different asset types according to skillset and project requirements
Ensuring assets meet art direction, quality standards and technical constraints across projects
Contributing hands-on to asset creation and visual development where needed
Helping establish and improve art production workflows and best practices
Working closely with Art Directors, Technical Artists and production teams to maintain consistency and solve production challenges
Supporting task planning and helping coordinate asset production across active projects
Providing clear feedback and guidance to artists to help maintain quality and support professional growth
WHAT WE'RE LOOKING FOR
5+ years of experience as a 3D Artist in game development
Previous experience in a Lead, Senior or supervisory role guiding other artists
A strong portfolio demonstrating the ability to create high-quality assets across different projects
Advanced proficiency with industry-standard tools such as Maya, Blender, 3ds Max, ZBrush and Substance Painter
Solid experience working with modern game engines such as Unreal Engine
Strong understanding of PBR workflows, UV layout, baking and optimization for real-time rendering
Excellent understanding of form, structure, silhouette and visual composition
Experience managing asset production workflows and pipelines
Strong communication skills and the ability to provide clear, constructive feedback
Professional working proficiency in English
Nice to have:
Experience contributing to shipped titles on PC or console
Experience working with large environments or complex game worlds
Experience working with distributed or international development teams
Experience supporting multiple art styles
WHAT YOU'LL GET
The opportunity to work on high-quality projects with leading game studios
Collaboration with experienced developers across disciplines
A flexible working environment
A team culture built on entrepeneurial spirit, transparency and respect for craft
Opportunities for continuous growth and learning
HOW TO APPLY
1
Send your CV & Portfolio so we can review your background and skills
2
Include a short note about your experience and interests
3
Join a short intro call to explore our mutual fit and kick things off